Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Existing scene flow approaches mainly focus on twoframe stereo-pair configurations and reconstruct an imagebased representation of scene flow. Instead, we propose a variational...
We advocate the use of Scaled Gaussian Process Latent Variable Models (SGPLVM) to learn prior models of 3D human pose for 3D people tracking. The SGPLVM simultaneously optimizes a...
Raquel Urtasun, David J. Fleet, Aaron Hertzmann, P...
We propose a method for human full-body pose tracking from measurements of wearable inertial sensors. Since the data provided by such sensors is sparse, noisy and often ambiguous, ...
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...