3D Human face models have been widely used in applications such as face recognition, facial expression recognition, human action recognition, head tracking, facial animation, vide...
Abstract This paper proposes a Qualitative Normalised Templates (QNTs) framework for solving the human motion classification problem. In contrast to other human motion classifica...
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
In this paper we propose a set of algorithms that combine the anisotropic smoothing using the heat kernel with the outlier rejection capability of robust statistics. The proposed ...
A growing body of research is investigating the use of tabletop displays, in particular to support collaborative work. People often interact directly with these displays, typicall...