This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Human faces are neither exactly Lambertian nor entirely convex and hence most models in literature which make the Lambertian assumption, fall short when dealing with specularities...
Angelos Barmpoutis, Ritwik Kumar, Baba C. Vemuri, ...
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
This paper describes a method for manipulating a threedimensional object without considering conventional three independent orthogonal views. We apply the direct manipulation to o...
Finding the best makeup for a given human face is an art in its own right. Experienced makeup artists train for years to be skilled enough to propose a best-fit makeup for an ind...
Kristina Scherbaum, Tobias Ritschel, Matthias B. H...