Human hair is known to be very difficult to model or reconstruct. In this paper, we focus on applications related to portrait manipulation and take an application-driven approach...
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
— In order to construct three-dimensional shape models of large-scale architectural structures using a laser range finder, a number of range images are taken from various viewpo...
Ryo Kurazume, Yusuke Noda, Yukihiro Tobata, Kai Li...
We describe a method of representing human activities that allows a collection of motions to be queried without examples, using a simple and effective query language. Our approach...
We develop a robust technique to find similar matches of human actions in video. Given a query video, Motion History Images (MHI) are constructed for consecutive keyframes. This i...