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WSC
2008
13 years 10 months ago
Simulating culture: An experiment using a multi-user virtual environment
With increased levels of global trade, foreign policy making, foreign travel, and distance collaboration using the Internet, the issue of culture takes center stage. One needs to ...
Paul A. Fishwick, Julie Henderson, Elinore Fresh, ...
STORYTELLING
2005
Springer
14 years 1 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
ATAL
2009
Springer
14 years 2 months ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li
SIGGRAPH
2010
ACM
14 years 3 days ago
Stable spaces for real-time clothing
We present a technique for learning clothing models that enables the simultaneous animation of thousands of detailed garments in real-time. This surprisingly simple conditional mo...
Edilson de Aguiar, Leonid Sigal, Adrien Treuille, ...
ICRA
2007
IEEE
173views Robotics» more  ICRA 2007»
14 years 1 months ago
Reaction Mass Pendulum (RMP): An explicit model for centroidal angular momentum of humanoid robots
Abstract— A number of conceptually simple but behaviorrich “inverted pendulum” humanoid models have greatly enhanced the understanding and analytical insight of humanoid dyna...
Sung-Hee Lee, Ambarish Goswami