This paper addresses the problem of estimating human body pose in static images. This problem is challenging due to the high dimensional state space of body poses, the presence of...
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
We consider the problem of protein folding in the HP model on the 3D square lattice. This problem is combinatorially equivalent to folding a string of 0’s and 1’s so that the s...
We define a new “contour person” model of the human body that has the expressive power of a detailed 3D model and the computational benefits of a simple 2D part-based model....
Oren Freifeld, Alex Weiss, Silvia Zuffi, Michael B...