Many face database and recognition systems have been constructed in specially designed studios with various illuminations, poses, and expressions. However, none of these databases...
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
We present a system capable of visually detecting pointing gestures and estimating the 3D pointing direction in real-time. We use Hidden Markov Models (HMMs) trained on different ...
This paper presents a Computer-Aided Design (CAD) platform for designers to navigate and construct 3D model intuitively through Tangible User Interfaces (TUIs). We suggest that 3D...