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102
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MONET
2008
123views more  MONET 2008»
15 years 3 months ago
Preserving Avatar Genuineness in Different Display Media
Our research focuses on enabling users to interact with others using 3D avatars with the same appearance and personality in different media such as the Internet, SMS or television ...
Maria del Puy Carretero, David Oyarzun, Amalia Ort...
125
Voted
TOG
2010
114views more  TOG 2010»
14 years 10 months ago
MovieReshape: tracking and reshaping of humans in videos
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Arjun Jain, Thorsten Thormählen, Hans-Peter S...
142
Voted
ICPR
2006
IEEE
16 years 4 months ago
Human-Robot Interaction by Whole Body Gesture Spotting and Recognition
An intelligent robot is required for natural interaction with humans. Visual interpretation of gestures can be useful in accomplishing natural Human-Robot Interaction (HRI). Previ...
A-Yeon Park, Hee-Deok Yang, Seong-Whan Lee
135
Voted
ICML
2004
IEEE
16 years 4 months ago
Generative modeling for continuous non-linearly embedded visual inference
Many difficult visual perception problems, like 3D human motion estimation, can be formulated in terms of inference using complex generative models, defined over high-dimensional ...
Cristian Sminchisescu, Allan D. Jepson
CGI
2001
IEEE
15 years 7 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...