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TOG
2008
135views more  TOG 2008»
13 years 7 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
TVCG
2011
170views more  TVCG 2011»
13 years 2 months ago
Feature-Preserving Volume Data Reduction and Focus+Context Visualization
— The growing sizes of volumetric data sets pose a great challenge for interactive visualization. In this paper, we present a feature-preserving data reduction and focus+context ...
Yu-Shuen Wang, Chaoli Wang, Tong-Yee Lee, Kwan-Liu...
CASES
2010
ACM
13 years 5 months ago
Resource recycling: putting idle resources to work on a composable accelerator
Mobile computing platforms in the form of smart phones, netbooks, and personal digital assistants have become an integral part of our everyday lives. Moving ahead to the future, m...
Yongjun Park, Hyunchul Park, Scott A. Mahlke, Sukj...
AMDO
2008
Springer
13 years 9 months ago
Accurate Human Motion Capture Using an Ergonomics-Based Anthropometric Human Model
Abstract. In this paper we present our work on markerless model-based 3D human motion capture using multiple cameras. We use an industry proven anthropometric human model that was ...
Jan Bandouch, Florian Engstler, Michael Beetz
IVC
2006
180views more  IVC 2006»
13 years 7 months ago
Active appearance models with occlusion
Active Appearance Models (AAMs) are generative parametric models that have been successfully used in the past to track faces in video. A variety of video applications are possible...
Ralph Gross, Iain Matthews, Simon Baker