This paper presents a fully automated algorithm for reconstructing a textured 3D model of a face from a single photograph or a raw video stream. The algorithm is based on a combin...
Pia Breuer, Kwang In Kim, Wolf Kienzle, Bernhard S...
Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
Registering images of a deforming surface is a well-studied problem. It is common practice to describe the image deformation fields with Thin-Plate Splines. This has the advantage...
Vincent Gay-Bellile, Mathieu Perriollat, Adrien Ba...
The registration of 3D scans of faces is a key step for many applications, in particular for building 3D Morphable Models. Although a number of algorithms are already available fo...
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...