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» 3D Motion Reconstruction for Real-World Camera Motion
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3DIM
2001
IEEE
13 years 11 months ago
Combining Off- and On-Line Calibration of a Digital Camera
We introduce a novel outlook on the self-calibration task, by considering images taken by a camera in motion, allowing for zooming and focusing. Apart from the complex relationshi...
Magdalena Urbanek, Radu Horaud, Peter F. Sturm
ICCV
2007
IEEE
13 years 11 months ago
Efficient Generic Calibration Method for General Cameras with Single Centre of Projection
Generic camera calibration is a non-parametric calibration technique that is applicable to any type of vision sensor. However, the standard generic calibration method was develope...
Aubrey K. Dunne, John Mallon, Paul F. Whelan
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 22 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
AVSS
2005
IEEE
14 years 1 months ago
Multi-camera positioning to optimize task observability
The performance of computer vision systems for measurement, surveillance, reconstruction, gait recognition, and many other applications, depends heavily on the placement of camera...
Robert Bodor, Paul R. Schrater, Nikolaos Papanikol...
IROS
2009
IEEE
168views Robotics» more  IROS 2009»
14 years 2 months ago
Developing visual sensing strategies through next best view planning
— We propose an approach for acquiring geometric 3D models using cameras mounted on autonomous vehicles and robots. Our method uses structure from motion techniques from computer...
Enrique Dunn, Jur P. van den Berg, Jan-Michael Fra...