Modeling moving and deforming objects requires capturing as much information as possible during a very short time. When using off-the-shelf hardware, this often hinders the resolu...
We present an image-based Simultaneous Localization and Mapping (SLAM) framework with online, appearanceonly loop closing. We adopt a layered approach with metric maps over small ...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
This paper describes a collaboration among computer scientists, dancers, and musicians on a production entitled "Fibonacci and Phi." Thematically, the production explore...
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...