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» 3D Motion Reconstruction for Real-World Camera Motion
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ICCV
2005
IEEE
14 years 2 months ago
Integrating the Effects of Motion, Illumination and Structure in Video Sequences
Most work in computer vision has concentrated on studying the individual effects of motion and illumination on a 3D object. In this paper, we present a theory for combining the ef...
Yilei Xu, Amit K. Roy Chowdhury
AVSS
2007
IEEE
14 years 3 months ago
Sign language detection using 3D visual cues
A 3D visual hand gesture recognition method is proposed that detects correctly performed signs from stereo camera input. Hand tracking is based on skin detection with an adaptive ...
Jeroen Lichtenauer, Gineke A. ten Holt, Emile A. H...
IPCV
2010
13 years 6 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ACCV
2010
Springer
13 years 3 months ago
3D Object Recognition Based on Canonical Angles between Shape Subspaces
We propose a method to measure similarity of shape for 3D objects using 3-dimensional shape subspaces produced by the factorization method. We establish an index of shape similarit...
Yosuke Igarashi, Kazuhiro Fukui
CVPR
2012
IEEE
11 years 11 months ago
Semantic structure from motion with points, regions, and objects
Structure from motion (SFM) aims at jointly recovering the structure of a scene as a collection of 3D points and estimating the camera poses from a number of input images. In this...
Sid Ying-Ze Bao, Mohit Bagra, Yu-Wei Chao, Silvio ...