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» 3D Motion Reconstruction for Real-World Camera Motion
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SCIA
2007
Springer
149views Image Analysis» more  SCIA 2007»
14 years 3 months ago
Triangulation of Points, Lines and Conics
The problem of reconstructing 3D scene features from multiple views with known camera motion and given image correspondences is considered. This is a classical and one of the most...
Klas Josephson, Fredrik Kahl
ICCV
2003
IEEE
14 years 10 months ago
High resolution terrain mapping using low altitude aerial stereo imagery
This paper presents an approach to build high resolution digital elevation maps from a sequence of unregistered low altitude stereovision image pairs. The approach first uses a vi...
Il-Kyun Jung, Simon Lacroix
ICCV
2009
IEEE
2061views Computer Vision» more  ICCV 2009»
15 years 1 months ago
Background Subtraction for Freely Moving Cameras
Background subtraction algorithms define the background as parts of a scene that are at rest. Traditionally, these algorithms assume a stationary camera, and identify moving obj...
Yaser Sheikh, Omar Javed, Takeo Kanade
ICPR
2004
IEEE
14 years 10 months ago
Large Scene Reconstruction with Local Details Recovery
We propose a method to recover the global structure with local details around a point. To handle a large scale of motion i.e. 360 degree around the point, we use an optimization-b...
Siu-Hang Or, Kin-hong Wong, Michael Ming-Yuen Chan...
ICCV
2009
IEEE
15 years 1 months ago
Static Multi-Camera Factorization Using Rigid Motion
Camera networks have gained increased importance in recent years. Previous approaches mostly used point correspondences between different camera views to calibrate such systems....
Roland Angst, Marc Pollefeys