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» 3D Motion Reconstruction for Real-World Camera Motion
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AMFG
2005
IEEE
211views Biometrics» more  AMFG 2005»
13 years 10 months ago
Non-rigid Face Modelling Using Shape Priors
Non-rigid 3D shape recovery is an inherently ambiguous problem. Given a specific rigid motion, different non-rigid shapes can be found that fit the measurements. To solve this am...
Alessio Del Bue, Xavier Lladó, Lourdes de A...
ACMACE
2006
ACM
14 years 2 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
WACV
2008
IEEE
14 years 3 months ago
Online/Realtime Structure and Motion for General Camera Models
This paper presents a novel algorithm for online structure and motion estimation. The algorithm works for general camera models and minimizes object space error, it does not rely ...
Gerald Schweighofer, Sinisa Segvic, Axel Pinz
CVPR
2009
IEEE
15 years 3 months ago
Topology Dictionary with Markov Model for 3D Video Content-Based Skimming and Description
This paper presents a novel approach to skim and describe 3D videos. 3D video is an imaging technology which consists in a stream of 3D models in motion captured by a synchronized ...
Tony Tung (Kyoto University), Takashi Matsuyama (K...
PAMI
2006
358views more  PAMI 2006»
13 years 8 months ago
Recovering 3D Human Pose from Monocular Images
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pri...
Ankur Agarwal, Bill Triggs