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» 3D Motion Segmentation Using Intensity Trajectory
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IPCV
2010
13 years 6 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
IROS
2007
IEEE
204views Robotics» more  IROS 2007»
14 years 3 months ago
Robot painter: from object to trajectory
– This paper presents visual perception discovered in high-level manipulator planning for a robot to reproduce the procedure involved in human painting. First, we propose a techn...
Miti Ruchanurucks, Shunsuke Kudoh, Koichi Ogawara,...
TMM
2011
177views more  TMM 2011»
13 years 3 months ago
MIMiC: Multimodal Interactive Motion Controller
Abstract—We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, pre-recorded videos and HCI. Firstly, a da...
Dumebi Okwechime, Eng-Jon Ong, Richard Bowden
3DIM
2005
IEEE
13 years 10 months ago
Spatio-Temporal Fusion of Multiple View Video Rate 3D Surfaces
We consider the problem of geometric integration and representation of multiple views of non-rigidly deforming 3D surface geometry captured at video rate. Instead of treating each...
Gordon Collins, Adrian Hilton
ICPR
2000
IEEE
14 years 1 months ago
Ball Tracking and Virtual Replays for Innovative Tennis Broadcasts
This paper presents a real-time computer vision system that tracks the motion of a tennis ball in 3D using multiple cameras. Ball tracking enables virtual replays, new game statis...
Gopal Sarma Pingali, Agata Opalach, Yves Jean