We propose a novel algorithm for segmenting multiple motions of different types from point correspondences in multiple affine or perspective views. Since point trajectories associ...
We propose a geometric approach to 3D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the po...
We describe a method of representing human activities that allows a collection of motions to be queried without examples, using a simple and effective query language. Our approach...
Background subtraction algorithms define the background
as parts of a scene that are at rest. Traditionally,
these algorithms assume a stationary camera, and identify
moving obj...
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...