We consider the problem of localizing a moving ball from a single calibrated perspective image; after showing that ordinary algorithms fail in analyzing motion blurred scenes, we ...
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
Without a deformation model, monocular 3D shape recovery of deformable surfaces is severly under-constrained. Even when the image information is rich enough, prior knowledge of th...