We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Advanced visual interfaces, like the ones found in informaualization, intend to offer a view on abstract data spaces to enable users to make sense of them. By mapping data to visu...
Daniel A. Keim, Peter Bak, Enrico Bertini, Daniela...
This paper describes some design refinements on marking menus and shows how these refinements embody interesting and relevant design principles for HCI. These refinements are base...
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
One of the major bottlenecks in conceptual engineering design is the pure amount of design information which the design engineer needs to take into consideration. Furthermore, the ...