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» 3D Scene Modeling for Distributed Video Coding
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ICIP
1998
IEEE
14 years 10 months ago
Image Sequence Analysis and Segmentation using G-blobs
This paper introduces a new generalisation of the familiar scale-space and wavelet representations, designed specifically to deal with the complexities of representing motions ind...
Andrew Calway, Peter Meulemans, Roland G. Wilson, ...
CVPR
2010
IEEE
14 years 5 months ago
Toward Coherent Object Detection And Scene Layout Understanding
Detecting objects in complex scenes while recovering the scene layout is a critical functionality in many vision-based applications. Inspired by the work of [18], we advocate the ...
Yingze Bao, Min Sun, Silvio Savarese
CVPR
2008
IEEE
14 years 11 months ago
Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry
This paper describes a new passive approach to capture time-varying scene geometry in large acquisition volumes from multi-view video. It can be applied to reconstruct complete mo...
Naveed Ahmed, Christian Theobalt, Petar Dobrev, Ha...
CVPR
2009
IEEE
15 years 4 months ago
From Structure-from-Motion Point Clouds to Fast Location Recognition
Efficient view registration with respect to a given 3D reconstruction has many applications like inside-out tracking in indoor and outdoor environments, and geo-locating images ...
Arnold Irschara (Graz University of Technology), C...
ICIP
2005
IEEE
14 years 10 months ago
Combining MCTF with distributed source coding
Motion Compensated Temporal Filtering (MCTF) has proved to be an efficient coding tool in the design of open-loop scalable video codecs. In this paper we propose a MCTF video codi...
Marco Tagliasacchi, Stefano Tubaro, Augusto Sarti