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» 3D Scene Modeling for Distributed Video Coding
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DAGM
2005
Springer
14 years 3 months ago
Cluster-Based Point Cloud Analysis for Rapid Scene Interpretation
A histogram-based method for the interpretation of three-dimensional (3D) point clouds is introduced, where point clouds represent the surface of a scene of multiple objects and ba...
Eric Wahl, Gerd Hirzinger
ICIP
2004
IEEE
14 years 11 months ago
Model-based MPEG compression of synthetic video sequences
The paper addresses the problem of improving the MPEG compression of synthetic video sequences by exploiting the knowledge about the original 3D model. Two techniques are proposed...
Davide Quaglia, Angelo Gattuso
ICIP
2007
IEEE
14 years 12 months ago
Analysis of Coding Efficiency of Motion-Compensated Interpolation at the Decoder in Distributed Video Coding
This paper analyzes the coding efficiency of distributed video coding (DVC) schemes that perform motion-compensated interpolation at the decoder. The decoder has access only to th...
Marco Tagliasacchi, Laura Frigerio, Stefano Tubaro
PDP
2005
IEEE
14 years 3 months ago
Optimizing a 3D-FWT Video Encoder for SMPs and HyperThreading Architectures
In this work we evaluate the implementation of a video encoder based on the 3D Wavelet Transform optimized for HyperThreading technology and SMPs. We design several implementation...
Ricardo Fernández, José M. Garc&iacu...
I3D
2010
ACM
14 years 7 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher