A histogram-based method for the interpretation of three-dimensional (3D) point clouds is introduced, where point clouds represent the surface of a scene of multiple objects and ba...
The paper addresses the problem of improving the MPEG compression of synthetic video sequences by exploiting the knowledge about the original 3D model. Two techniques are proposed...
This paper analyzes the coding efficiency of distributed video coding (DVC) schemes that perform motion-compensated interpolation at the decoder. The decoder has access only to th...
Marco Tagliasacchi, Laura Frigerio, Stefano Tubaro
In this work we evaluate the implementation of a video encoder based on the 3D Wavelet Transform optimized for HyperThreading technology and SMPs. We design several implementation...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...