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» 3D Shape Matching Using Skeleton Graphs
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APVIS
2004
13 years 9 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer
ECCV
2002
Springer
14 years 9 months ago
On Pencils of Tangent Planes and the Recognition of Smooth 3D Shapes from Silhouettes
This paper presents a geometric approach to recognizing smooth objects from their outlines. We define a signature function that associates feature vectors with objects and baseline...
Svetlana Lazebnik, Amit Sethi, Cordelia Schmid, Da...
BIBE
2007
IEEE
114views Bioinformatics» more  BIBE 2007»
14 years 1 months ago
A Hierarchical Grow-and-Match Algorithm for Backbone Resonance Assignments Given 3D Structure
Abstract—This paper develops an algorithm for NMR backbone resonance assignment given a 3D structure and a set of relatively sparse 15 N-edited NMR data, with the through-space 1...
Fei Xiong, Chris Bailey-Kellogg
MVA
1994
235views Computer Vision» more  MVA 1994»
13 years 8 months ago
Obtaining 3-D shape from Silhouette Informations Interpolated by Photometric Stereo
The idea of photometric stereo is to serially vary the direction of incident illumination on the state of the holded view point, but it can locally reconstruct only the front surf...
Changsuk Cho, Haruyuki Minamitani
CVPR
2008
IEEE
14 years 9 months ago
3D model matching with Viewpoint-Invariant Patches (VIP)
The robust alignment of images and scenes seen from widely different viewpoints is an important challenge for camera and scene reconstruction. This paper introduces a novel class ...
Changchang Wu, Brian Clipp, Xiaowei Li, Jan-Michae...