This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
2D intensity images and 3D shape models are both useful for face recognition, but in different ways. While algorithms have long been developed using 2D or 3D data, recently has see...
Graph kernels methods are based on an implicit embedding of graphs within a vector space of large dimension. This implicit embedding allows to apply to graphs methods which where u...
This paper presents a 3D face photography system based on a small set of training facial range images. The training set is composed by 2D texture and 3D range images (i.e. geometr...
Jesus P. Mena-Chalco, Ives Macedo, Luiz Velho, Rob...
In this paper we present a method for detecting rounds and fillets in engineering sketches and drawings, and automatically generating a 3D model of the corresponding object, with r...