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» 3D Shape Matching Using Skeleton Graphs
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CVPR
2007
IEEE
14 years 1 months ago
Single View Human Action Recognition using Key Pose Matching and Viterbi Path Searching
3D human pose recovery is considered as a fundamental step in view-invariant human action recognition. However, inferring 3D poses from a single view usually is slow due to the la...
Fengjun Lv, Ramakant Nevatia
CW
2002
IEEE
14 years 17 days ago
Topological Morphing Using Reeb Graphs
Metamorphosis between 3D objects is often the transformation between a pair of shapes that have the same topology. This paper presents a new model using Reeb graphs and their cont...
Pizzanu Kanonchayos, Tomoyuki Nishita, Yoshihisa S...
ICCV
2007
IEEE
14 years 1 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
3DIM
2007
IEEE
14 years 2 months ago
Deformable Registration of Textured Range Images by Using Texture and Shape Features
This paper describes a method to align textured range images of deforming objects. The proposed procedure aligns deformable 3D models by matching both texture and shape features. ...
Ryusuke Sagawa, Nanaho Osawa, Yasushi Yagi
ACCV
2007
Springer
14 years 1 months ago
Human Pose Estimation from Volume Data and Topological Graph Database
This paper proposes a novel volume-based motion capture method using a bottom-up analysis of volume data and an example topology database of the human body. By using a two-step gra...
Hidenori Tanaka, Atsushi Nakazawa, Haruo Takemura