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» 3D Shape Matching Using Skeleton Graphs
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CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
MICCAI
2009
Springer
13 years 9 months ago
Optimal Graph Search Segmentation Using Arc-weighted Graph for Simultaneous Surface Detection of Bladder and Prostate
We present a novel method for globally optimal surface segmentation of multiple mutually interacting objects, incorporating both edge and shape knowledge in a 3-D graph-theoretic a...
Qi Song, Xiaodong Wu, Yunlong Liu, Mark Smith, Joh...
TMI
2008
93views more  TMI 2008»
13 years 7 months ago
Anisotropic Field-of-Views in Radial Imaging
Abstract--Radial imaging techniques, such as projection-reconstruction (PR), are used in magnetic resonance imaging (MRI) for dynamic imaging, angiography, and short- 2 imaging. Th...
Peder E. Z. Larson, Paul T. Gurney, Dwight G. Nish...
CVPR
2010
IEEE
14 years 3 months ago
Dense Non-rigid Surface Registration Using High-Order Graph Matching
In this paper, we propose a high-order graph matching formulation to address non-rigid surface matching. The singleton terms capture the geometric and appearance similarities (e.g...
Yun Zeng, Chaohui Wang, Yang Wang, Xianfeng Gu, Di...
COMPGEOM
2003
ACM
14 years 26 days ago
Polygon decomposition based on the straight line skeleton
We propose a novel type of decomposition for polygonal shapes. It is thought that, for the task of object recognition, the human visual system uses a part-based representation. De...
Mirela Tanase, Remco C. Veltkamp