We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
So far global optimization techniques have been developed independently for the tasks of shape matching and image segmentation. In this paper we show that both tasks can in fact b...
We present a fast graph cut algorithm for planar graphs.
It is based on the graph theoretical work [2] and leads to an
efficient method that we apply on shape matching and im-
a...
Abstract. In this paper, we present a novel graph, sub-graph and supergraph based face representation which captures the facial shape changes and deformations caused due to pose ch...
We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is ...