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» 3D Shape Representation: Transforming Polygons into Voxels
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ECCV
2002
Springer
14 years 10 months ago
Visual Data Fusion for Objects Localization by Active Vision
Visual sensors provide exclusively uncertain and partial knowledge of a scene. In this article, we present a suitable scene knowledge representation that makes integration and fusi...
François Chaumette, Grégory Flandin
ICCS
2004
Springer
14 years 1 months ago
Point-Based Modeling from a Single Image
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
CGF
2010
120views more  CGF 2010»
13 years 8 months ago
Polygonal mesh watermarking using Laplacian coordinates
We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x,y...
Ying Yang, Ioannis P. Ivrissimtzis
CGI
2004
IEEE
14 years 9 days ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CGF
2002
110views more  CGF 2002»
13 years 8 months ago
Free-form sketching with variational implicit surfaces
With the advent of sketch-based methods for shape construction, there's a new degree of power available in the rapid creation of approximate shapes. Sketch [Zeleznik, 1996] s...
Olga A. Karpenko, John F. Hughes, Ramesh Raskar