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» 3D Shape Representation: Transforming Polygons into Voxels
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SI3D
2010
ACM
14 years 23 days ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
CGF
2007
157views more  CGF 2007»
13 years 7 months ago
Mesh Segmentation via Spectral Embedding and Contour Analysis
We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is ...
Rong Liu, Hao Zhang 0002
COMPUTING
2007
97views more  COMPUTING 2007»
13 years 7 months ago
Multiresolution morphing for planar curves
We present a multiresolution morphing algorithm using “as-rigid-as-possible” shape interpolation combinedwithanangle-lengthbasedmultiresolutiondecompositionofsimple2Dpiecewise...
Stefanie Hahmann, Georges-Pierre Bonneau, Baptiste...
TOG
2008
239views more  TOG 2008»
13 years 7 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
SGP
2003
13 years 8 months ago
High-Pass Quantization for Mesh Encoding
Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes,...
Olga Sorkine, Daniel Cohen-Or, Sivan Toledo