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CGF
2010
98views more  CGF 2010»
13 years 7 months ago
Image Synthesis for Branching Structures
We present a set of techniques for the synthesis of artificial images that depict branching structures like rivers, cracks, lightning, mountain ranges, or blood vessels. The centr...
Dominik Sibbing, Darko Pavic, Leif Kobbelt
CGF
2006
198views more  CGF 2006»
13 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
COMPGEOM
2010
ACM
14 years 24 days ago
Geometric tomography with topological guarantees
We consider the problem of reconstructing a compact 3manifold (with boundary) embedded in R3 from its crosssections with a given set of cutting planes having arbitrary orientation...
Omid Amini, Jean-Daniel Boissonnat, Pooran Memari
CVPR
2011
IEEE
13 years 4 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
ICCV
2005
IEEE
14 years 9 months ago
Bottom-up/Top-Down Image Parsing by Attribute Graph Grammar
In this paper, we present an attribute graph grammar for image parsing on scenes with man-made objects, such as buildings, hallways, kitchens, and living rooms. We choose one clas...
Feng Han, Song Chun Zhu