In this paper, we apply genetic algorithms to reconstruct Gielis surfaces from 3D data sets. The Levenberg-Marquardt method has been used as a standard for superquadrics recovery ...
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
In this paper a novel framework for three-dimensional surface reconstruction by self-consistent fusion of shading and shadow features is presented. Based on the analysis of at lea...
Reconstruction of patient-specific 3D bone surface from 2D calibrated fluoroscopic images and a point distribution model is discussed. We present a 2D/3D reconstruction scheme comb...
We present an imaging framework to acquire 3D surface scans at ultra high-resolutions (exceeding 600 samples per mm2 ). Our approach couples a standard structured-light setup and ...
Zheng Lu, Yu-Wing Tai, Moshe Ben-Ezra, Michael Bro...