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TRIDENTCOM
2005
IEEE
14 years 1 months ago
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to suppor...
Eleanor O'Neill, Martin Klepal, David Lewis, Tony ...
CODES
1996
IEEE
13 years 12 months ago
Uninterpreted Co-Simulation for Performance Evaluation of Hw/Sw Systems
Performance modeling and evaluation of embedded hardware/software systems is important to help the CoDesign process. The hardware/software partitioning needs to be evaluated befor...
Jean Paul Calvez, Dominique Heller, Olivier Pasqui...
COMPSAC
2010
IEEE
13 years 5 months ago
Behavior Monitoring in Self-Healing Service-Oriented Systems
Web services and service-oriented architecture (SOA) have become the de facto standard for designing distributed and loosely coupled applications. Many servicebased applications de...
Harald Psaier, Florian Skopik, Daniel Schall, Scha...
SAC
2009
ACM
14 years 13 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
IUI
2003
ACM
14 years 1 months ago
A virtual patient based on qualitative simulation
In this paper, we describe the development of a virtual human to be used for training applications in the field of cardiac emergencies. The system integrates AI techniques for sim...
Marc Cavazza, Altion Simo