In this paper, we present a new framework to analyse and process 3D animations (defined by sequences of triangular meshes sharing the same connectivity at any frame). Our idea is...
In this paper, We propose an efficient compression method to encode the geometry of 3D mesh sequences of objects sharing the same connectivity. Our approach is based on the cluste...
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
This paper highlights recent advancesin image compression aided by 3-D geometry information. As two examples, we present a model-aided video coder for efficient compression of hea...
Bernd Girod, Peter Eisert, Marcus A. Magnor, Eckeh...
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the tex...
Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan...