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» 3D object modelling for entertainment applications
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ICIP
2001
IEEE
14 years 10 months ago
Efficient feature extraction for 2D/3D objects in mesh representation
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
Cha Zhang, Tsuhan Chen
FLAIRS
2008
13 years 11 months ago
Narratoria, an Authoring Suite for Digital Interactive Narrative
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in the field of digital entertainment to create interactive narratives with 3D grap...
Martin Van Velsen
WCE
2007
13 years 9 months ago
Reconstruction of 3D Solid Models Using Fuzzy Logic Recognition
—This paper presents an application of fuzzy logic theory to the reconstruction of solid models from engineering drawings. In engineering drawing, two-dimensional (2D) orthograph...
Zhe Wang, Mohammed Latif
ISVC
2009
Springer
14 years 1 months ago
A 3D Active Surface Model for the Accurate Segmentation of Drosophila Schneider Cell Nuclei and Nucleoli
Abstract. We present an active surface model designed for the segmentation of Drosophila Schneider cell nuclei and nucleoli from wide-field microscopic data. The imaging technique...
Margret Keuper, Jan Padeken, Patrick Heun, Hans Bu...
CVPR
2009
IEEE
15 years 3 months ago
Continuous Ratio Optimization via Convex Relaxation with Applications to Multiview 3D Reconstruction
We introduce a convex relaxation framework to optimally minimize continuous surface ratios. The key idea is to minimize the continuous surface ratio by solving a sequence of con...
Kalin Kolev (University of Bonn), Daniel Cremers (...