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» 3D object modelling for entertainment applications
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ICIAP
2007
ACM
14 years 8 months ago
Appearance-based 3D object recognition with time-invariant features
In this paper we explore the interlink between temporally dense view-based object recognition and sparse image representations with local keypoints. The temporal component is an a...
Elisabetta Delponte, Nicoletta Noceti, Francesca O...
ECCV
2008
Springer
14 years 10 months ago
Object Detection from Large-Scale 3D Datasets Using Bottom-Up and Top-Down Descriptors
We propose an approach for detecting objects in large-scale range datasets that combines bottom-up and top-down processes. In the bottom-up stage, fast-to-compute local descriptors...
Alexander Patterson, Philippos Mordohai, Kostas Da...
CVPR
2008
IEEE
14 years 10 months ago
Sketching in the air: A vision-based system for 3D object design
3D object design has many applications including flexible 3D sketch input in CAD, computer game, webpage content design, image based object modeling, and 3D object retrieval. Most...
Yu Chen, Jianzhuang Liu, Xiaoou Tang
IDMS
1997
Springer
153views Multimedia» more  IDMS 1997»
14 years 22 days ago
Embedding Data in 3D Models
The recent popularity of digital media such as CD-ROM and the Internet has prompted exploration of techniques for embedding data, either visibly or invisibly, into text, image, and...
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
14 years 4 days ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...