A voxelization technique and its applications for objects with arbitrary topology are presented. It converts a free-form object from its continuous geometric representation into a ...
We study the task to infer and to track the viewpoint onto a 3D rigid object by observing its image contours in a sequence of images. To this end, we consider the manifold of invar...
Christian Gosch, Ketut Fundana, Anders Heyden, Chr...
A novel method for representing 3-D objects that unifies viewer and model centered object representations is presented. A unified 3-D frequency-domain representation (called Volum...
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...