This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Over the 50 year history of discrete event simulation the growth in applications has been facilitated by some key advances in modeling that have simplified the process of building...
We describe a prototype of a diffraction range finding camera implemented in, and simulated by, Java. This sensor is able to digitize objects in 3D using only a single video camer...
Detecting objects in complex scenes while recovering the scene layout is a critical functionality in many vision-based applications. Inspired by the work of [18], we advocate the ...
Many computer vision algorithms limit their performance by ignoring the underlying 3D geometric structure in the image. We show that we can estimate the coarse geometric propertie...