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» 3D object modelling for entertainment applications
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SI3D
2006
ACM
14 years 1 months ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
WSC
2007
13 years 10 months ago
SIMIO: a new simulation system based on intelligent objects
Over the 50 year history of discrete event simulation the growth in applications has been facilitated by some key advances in modeling that have simplified the process of building...
C. Dennis Pegden
JOT
2007
108views more  JOT 2007»
13 years 7 months ago
Diffraction Rangefinding in Java
We describe a prototype of a diffraction range finding camera implemented in, and simulated by, Java. This sensor is able to digitize objects in 3D using only a single video camer...
Douglas Lyon
CVPR
2010
IEEE
14 years 4 months ago
Toward Coherent Object Detection And Scene Layout Understanding
Detecting objects in complex scenes while recovering the scene layout is a critical functionality in many vision-based applications. Inspired by the work of [18], we advocate the ...
Yingze Bao, Min Sun, Silvio Savarese
ICCV
2005
IEEE
14 years 9 months ago
Geometric Context from a Single Image
Many computer vision algorithms limit their performance by ignoring the underlying 3D geometric structure in the image. We show that we can estimate the coarse geometric propertie...
Derek Hoiem, Alexei A. Efros, Martial Hebert