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» 3D object modelling for entertainment applications
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CSE
2009
IEEE
13 years 11 months ago
Real Time Rectification for Stereo Correspondence
Duplicating the full dynamic capabilities of the human eye-brain combination is a difficult task but an important goal because of the wide application that a system which can acqu...
Khurram Jawed, John Morris, Tariq Khan, Georgy L. ...
SCA
2007
13 years 10 months ago
Animation collage
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Christian Theobalt, Christian Rössl, Edilson ...
CGF
2008
192views more  CGF 2008»
13 years 7 months ago
Non-Rigid Registration Under Isometric Deformations
We present a robust and efficient algorithm for the pairwise non-rigid registration of partially overlapping 3D surfaces. Our approach treats non-rigid registration as an optimiza...
Qi-Xing Huang, Bart Adams, Martin Wicke, Leonidas ...
TIP
1998
456views more  TIP 1998»
12 years 3 months ago
Snakes, Shapes, and Gradient Vector Flow
Snakes, or active contours, are used extensively in computer vision and image processing applications, particularly to locate object boundaries. Problems associated with initiali...
Chenyang Xu, Jerry L. Prince
TOG
2008
106views more  TOG 2008»
13 years 7 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...