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» 3D object modelling for entertainment applications
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TOG
2008
92views more  TOG 2008»
13 years 7 months ago
Optimizing cubature for efficient integration of subspace deformations
We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians) associated with subspace deformations. The core problem we address is efficient integration...
Steven S. An, Theodore Kim, Doug L. James
CG
2004
Springer
13 years 7 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
CGF
2005
311views more  CGF 2005»
13 years 7 months ago
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu C...
TSMC
2008
225views more  TSMC 2008»
13 years 7 months ago
Robust Methods for Geometric Primitive Recovery and Estimation From Range Images
We present a method for the recovery of partially occluded 3D geometric primitives from range images which might also include non-primitive objects. The method uses a technique for...
Irina Lavva, Eyal Hameiri, Ilan Shimshoni
VRML
1999
ACM
13 years 11 months ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar