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» 3D occlusion recovery using few cameras
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ICCV
2011
IEEE
12 years 7 months ago
Unwrapping Low-rank Textures on Generalized Cylindrical Surfaces
In this paper, we show how to reconstruct both 3D shape and 2D texture of a class of surfaces from a single perspective image. We consider the so-called the generalized cylindrica...
Zhengdong Zhang, Xiao Liang, Yi Ma
ICIP
2008
IEEE
14 years 9 months ago
Real-time Light Fall-off Stereo
We present a real-time depth recovery system using Light Fall-off Stereo (LFS). Our system contains two co-axial point light sources (LEDs) synchronized with a video camera. The v...
Miao Liao, Liang Wang, Ruigang Yang, Minglun Gong
SIGGRAPH
2010
ACM
14 years 4 days ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
ICCV
1999
IEEE
14 years 9 months ago
Flexible Camera Calibration by Viewing a Plane from Unknown Orientations
We propose a flexible new technique to easily calibrate a camera. It only requires the camera to observe a planar pattern shown at a few (at least two) different orientations. Eit...
Zhengyou Zhang
ICCV
2009
IEEE
14 years 3 months ago
Multiperspective Stereo Matching and Volumetric Reconstruction
Stereo matching and volumetric reconstruction are the most explored 3D scene recovery techniques in computer vision. Many existing approaches assume perspective input images and us...
Yuanyuan Ding, Jingyi Yu, and Peter Sturm