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CGF
2002
145views more  CGF 2002»
13 years 9 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
IJCV
2000
195views more  IJCV 2000»
13 years 9 months ago
Optical Flow Constraints on Deformable Models with Applications to Face Tracking
Optical flow provides a constraint on the motion of a deformable model. We derive and solve a dynamic system incorporating flow as a hard constraint, producing a model-based least...
Douglas DeCarlo, Dimitris N. Metaxas
CGF
2002
162views more  CGF 2002»
13 years 9 months ago
Geometric Snakes for Triangular Meshes
Feature detection is important in various mesh processing techniques, such as mesh editing, mesh morphing, mesh compression, and mesh signal processing. In spite of much research ...
Yunjin Lee, Seungyong Lee
EWC
2002
90views more  EWC 2002»
13 years 9 months ago
An Efficient Adaptive Procedure for Three-Dimensional Fragmentation Simulations
We present a simple set of data structures, and a collection of methods for constructing and updating the structures, designed to support the use of cohesive elements in simulation...
Anna Pandolfi, Michael Ortiz
IJCV
2007
147views more  IJCV 2007»
13 years 9 months ago
Vision-Based SLAM: Stereo and Monocular Approaches
Building a spatially consistent model is a key functionality to endow a mobile robot with autonomy. Without an initial map or an absolute localization means, it requires to concurr...
Thomas Lemaire, Cyrille Berger, Il-Kyun Jung, Simo...
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