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AUGHUMAN
2011
13 years 4 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
CAE
2010
13 years 4 months ago
Interactive Volume Illustration Using Intensity Filtering
We propose a simple and interactive technique for volume illustration by using the difference between the original intensity values and a low-pass filtered copy. This difference, ...
Marc Ruiz, Imma Boada, Miquel Feixas, Mateu Sbert
CAD
2011
Springer
13 years 4 months ago
Mesh repair with user-friendly topology control
Limitations of current 3D acquisition technology often lead to polygonal meshes exhibiting a number of geometrical and topological defects which prevent them from widespread use. ...
Franck Hétroy, Stéphanie Rey, Carlos...
CSCW
2011
ACM
13 years 4 months ago
From ethnographic study to mixed reality: a remote collaborative troubleshooting system
In this paper we describe how we moved from ethnographic study to design and testing of a Mixed Reality (MR) system, supporting collaborative troubleshooting of office copiers and...
Jacki O'Neill, Stefania Castellani, Fréd&ea...
DCC
2011
IEEE
13 years 4 months ago
Color Image Compression Using a Learned Dictionary of Pairs of Orthonormal Bases
We present a new color image compression algorithm for RGB images. In our previous work [6], we presented a machine learning technique to derive a dictionary of orthonormal basis ...
Xin Hou, Karthik S. Gurumoorthy, Ajit Rajwade
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