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BMCBI
2008
138views more  BMCBI 2008»
13 years 9 months ago
Using neural networks and evolutionary information in decoy discrimination for protein tertiary structure prediction
Background: We present a novel method of protein fold decoy discrimination using machine learning, more specifically using neural networks. Here, decoy discrimination is represent...
Ching-Wai Tan, David T. Jones
CGF
2010
163views more  CGF 2010»
13 years 9 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
CGF
2010
218views more  CGF 2010»
13 years 9 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
CGF
2010
161views more  CGF 2010»
13 years 9 months ago
HyperMoVal: Interactive Visual Validation of Regression Models for Real-Time Simulation
During the development of car engines, regression models that are based on machine learning techniques are increasingly important for tasks which require a prediction of results i...
Harald Piringer, Wolfgang Berger, J. Krasser
CGF
2008
156views more  CGF 2008»
13 years 9 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
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