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GRAPHITE
2006
ACM
14 years 1 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
ADS
2004
Springer
14 years 1 months ago
Expressive Animated Agents for Affective Dialogue Systems
We present our current state of development regarding animated agents applicable to affective dialogue systems. A new set of tools are under development to support the creation of...
Jonas Beskow, Loredana Cerrato, Björn Granstr...
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
13 years 11 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
CA
1999
IEEE
13 years 12 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
ENC
2004
IEEE
13 years 11 months ago
Graph-Based Point Relaxation for 3D Stippling
Point hierarchies are suitable for creating framecoherent animations of 3D models in non-photorealistic styles such as stippling, painterly and other artistic rendering. In this p...
Oscar Meruvia Pastor, Thomas Strotthote