We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative sol...
This paper addresses the problem of estimating the statistical distribution of multiple-tissue non-stationary ultrasound images of skin. The distribution of multiple-tissue images...
Marcelo Pereyra, Nicolas Dobigeon, Hadj Batatia, J...
In this paper, we propose a generic point cloud encoder that provides a unified framework for compressing different attributes of point samples corresponding to 3D objects with an ...
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...