This paper presents Virtual Reality Mechanism Design Studio (VRMDS), an intuitive virtual environment for supporting the interactive design and simulation of mechanisms. The studio...
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
In the framework of graph transformation, simulation rules define the operational behavior of visual models. Moreover, it has been shown already how to construct animation rules f...
We introduce a domain-specific language (DSL) for creating sets of tile types for simulations bstract Tile Assembly Model. The language defines objects known as tile templates, wh...