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ICIP
1999
IEEE
14 years 9 months ago
A Method of Shading and Shadowing in Image-Based Rendering
This paper presents a method to generate dynamic shading of image-based objects without geometric models. Since conventional rendering techniques cannot be used to render the shad...
Akihiro Katayama, Yukio Sakagawa, Hideyuki Tamura
CVPR
2008
IEEE
14 years 2 months ago
3D shape reconstruction of Mooney faces
Two-tone (“Mooney”) images seem to arouse vivid 3D percept of faces, both familiar and unfamiliar, despite their seemingly poor content. Recent psychological and fMRI studies ...
Ira Kemelmacher-Shlizerman, Ronen Basri, Boaz Nadl...
CVPR
2006
IEEE
14 years 9 months ago
Visible Surface Reconstruction from Normals with Discontinuity Consideration
Given a dense set of imperfect normals obtained by photometric stereo or shape from shading, this paper presents an optimization algorithm which alternately optimizes until conver...
Tai-Pang Wu, Chi-Keung Tang
ICPR
2006
IEEE
14 years 8 months ago
A Global Solution to the SFS Problem Using B-spline Surface and Simulated Annealing
This paper restates the shape from shading problem regarding both surface modeling and optimization. We combine the use of a B-spline as 3D model for the scene surface and the use...
Frédéric Courteille, Jean-Denis Duro...
ECCV
2008
Springer
14 years 9 months ago
Belief Propagation with Directional Statistics for Solving the Shape-from-Shading Problem
The Shape-from-Shading [SfS] problem infers shape from reflected light, collected using a camera at a single point in space only. Reflected light alone does not provide sufficient ...
Tom S. F. Haines, Richard C. Wilson