We investigate the management of flocking mobile objects using a parallel message-passing computer cluster. An octree, a data structure well-known for use in managing a 3D space, ...
Background subtraction algorithms define the background
as parts of a scene that are at rest. Traditionally,
these algorithms assume a stationary camera, and identify
moving obj...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
The detection and tracking of three-dimensional human body models has progressed rapidly but successful approaches typically rely on accurate foreground silhouettes obtained using...
We present an evaluation methodology and data for large scale video-based 3D reconstruction. We evaluate the effects of several parameters and draw conclusions that can be useful ...
Paul Merrell, Philippos Mordohai, Jan-Michael Frah...