We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Dynamic memory allocation has been used for decades. However, it has seldom been used in real-time systems since the worst case of spatial and temporal requirements for allocation ...
Miguel Masmano, Ismael Ripoll, Patricia Balbastre,...
We present a brokering service for the adaptive management of composite services. The goal of this broker is to dynamically adapt at runtime the composite service configuration, ...
This paper is concerned with on-line problems where a mobile robot of size D has to achieve a task in an unknown planar environment whose geometry is acquired by the robot during ...