Abstract. We address the problem of detecting human figures in images, taking into account that the image of the human figure may be taken from a range of viewpoints. We capture ...
Modeling moving and deforming objects requires capturing as much information as possible during a very short time. When using off-the-shelf hardware, this often hinders the resolu...
In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
Topology-preserving geometric deformable models (TGDMs) are used to segment objects that have a known topology. Their accuracy is inherently limited, however, by the resolution of...
Current object class recognition systems typically target 2D bounding box localization, encouraged by benchmark data sets, such as Pascal VOC. While this seems suitable for the de...
Bojan Pepik, Michael Stark, Peter V. Gehler, Bernt...