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» A 3D Shape Constraint on Video
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CGF
1998
213views more  CGF 1998»
15 years 5 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICIP
2008
IEEE
16 years 7 months ago
Live video object tracking and segmentation using graph cuts
Graph cuts have proven to be powerful tools in image segmentation. Previous graph cut research has proposed methods for cutting across large graphs constructed from multiple layer...
Zachary A. Garrett, Hideo Saito
SIGGRAPH
2010
ACM
15 years 10 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
CG
2005
Springer
15 years 5 months ago
Sketch-based free-form shape modelling with a fast and stable numerical engine
In this paper, we present a feature-based free-form shape modelling technique based on solving a fundamental problem of reconstructing the depth information from 2D sketch planes....
Yong-Jin Liu, Kai Tang, Ajay Joneja
CVPR
2008
IEEE
16 years 8 months ago
Recognizing human actions using multiple features
In this paper, we propose a framework that fuses multiple features for improved action recognition in videos. The fusion of multiple features is important for recognizing actions ...
Jingen Liu, Saad Ali, Mubarak Shah